Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

April 20, 2009

 3ds max 2010 plugin compatibility: Facial Studio (3ds Max Edition)

Facial Studio (3ds Max Edition) new version, now available for trial and purchase.

Here is what’s new in Facial Studio v2.1

*Added compatibility with 3ds max 2010 (32-bit and 64-bit)
*LOD not being restored properly when opening file issue:fixed
*Custom sub-objects radius issue: fixed
*Automatic Voice-O-Matic configuration issue: fixed

If you are a registered users of Facial Studio (3ds Max Edition) currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) you are eligible to receive this new version. Please contact us to receive it or for any questions.

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