Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

April 18, 2007

 Voice-O-Matic v2.2 released

After several weeks of testing with some of our VIP members, we are happy to announce today that we just released Voice-O-Matic v2.2 : more informations on what’s new can be found on the Voice-O-Matic update history page. Many efforts have been put to make this latest release the best version of Voice-O-Matic ever. Still using Voice-O-Matic v1 ? Upgrade for only 79$. Not using Voice-O-Matic yet ? Why don’t you give it a try and see why the leading productions house rely on it for their lipsync needs in Games, TV Series, and CG Feature films.

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