Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

October 28, 2009

 Voice-O-Matic (Maya Edition) update compatible with Maya 2010

New version 1.6 of Voice-O-Matic (Maya Edition) now available.

This new version supports Maya 2010 (32bit and 64bit), we also improved the support of LWV audio file. If you are not familiar with this tool we invite you to download the trial version today to test it yourself.

If you are a registered Voice-O-Matic (Maya Edition) user currently subscribed to one of the yearly support packages (EDU Yearly maintenance, Premium, Premium+, VIP) you are eligible to receive this new version. Simply contact us and provide us your serial number to receive your update.

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