Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

April 3, 2008

 Hercules v1.1 is now available

In addition to our recent updates releases, today we are proud to announce that a new version of Hercules is now available, here is a brief overview of what’s new in v1.1

* Fully compatible (32-bit and 64-bit) with 3ds max 9, 3ds max 2008 and 3ds max 2009
* HerculesSelect: Ignore backfacing on Poly object issue: fixed
* HerculesDeform: new Re-Cache Subdivision button

Only registered users of Hercules currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive this new version. Please contact us to receive it.

If you wish to purchase Hercules or any support package we invite you to visit our online store or contact a reseller near you.

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