Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

April 17, 2008

 A new version of Facial Studio (3ds max Edition) is now available, v2!

We are thrilled to announce you that version 2 of Facial Studio is now available,Here is a brief overview of what’s new:

* Fully compatible (32-bit and 64-bit) 3ds max 9, 2008 and 2009
* Improved head shape and proportion of the default head.
* Improved generators: race, gender, phonemes and more.
* New deformations
And much more

To get your hands on this new update, we invite you to simply subscribe to our Premium+ support package or VIP membership.
Compare the different options to find the support package that fits your needs

Note that Facial Studio v1.x is not available for 3ds max 2009, only v2.x is compatible

Read the official press release here

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