Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

April 29, 2008

 Let GTA IV do the talking!

 

The talented team of Rockstar North has unleashed today, one of the most controversial game ever: Grand Theft Auto IV

Once again Di-O-Matic prove their technologies reliability in production, this time as a key component of the facial animation pipeline of GTA IV.

Voice-O-Matic (3ds max edition) and vomBatch, both played a key role during the facial animation process of the many characters of GTA IV: allowing the habitants of Liberty City to communicate like never before. As a matter of fact, these Di-O-Matic technologies enabled Rockstar North to focus on their game content while the lip synchronization was taken care of automatically.

 

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