Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

June 4, 2012

 Autodesk 2013: Character Pack and VIP tools

The Di-O-Matic Character Pack v1.6 is now available with full compatibility for Autodesk 3ds max 2013.

This new version also includes the latest version of all Di-O-Matic plugins for 3ds max: Cluster-O-Matic 1.8, Facial Studio 2.4, Hercules 1.5, Morph-O-Matic 2.5, Morph ToolKit 1.8, Voice-O-Matic 3.3, VIP Tools include VOMBatch 0.8 and Pose-O-Matic 0.96

Don’t wait and get your updates today!

Registered users with an active support package are invited to request the latest version of their plugins by filling the following form: www.di-o-matic.com/rss/

Registered users with an expired support package can simply renew their support package to get access to the latest version: www.di-o-matic.com/products/support/#page=compare

Have any questions? Contact us

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