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Montreal, Canada – April 17, 2008 –
Di-O-Matic, a leading developer of character animation
software, is proud to release today the new version of
Facial Studio (3ds
max edition).
Offering
more than 500 controls covering the
entire creation process of a 3d head,
Facial Studio is for far more
than just modelling, it’s a comprehensive suite of tools
designed to help you achieve better facial animation results
in less time than ever before. All of this, directly within
3ds max. From modelling to muscle-based deformations,
including texture map libraries and everything in between:
Facial Studio
does it all with
its intuitive interface that will have you creating amazing
heads in only minutes.
In addition to fully supporting the latest versions of 3ds
max (2008 and 2009) in both 32 bit and 64 bit, Facial Studio
(3ds max edition) v2 sports many new features including:
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New and Improved shapes and proportions for the default head
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Improved deformations including gender, ethnicity and
phonemes
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New additional facial deformations
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Automatic Voice-O-Matic configuration, making lip-synching a
Facial Studio head a breeze.
“I've worked with 3D face animation for over 20 years,
created the first fully 3D music video using synthetic faces
for Kraftwerk and taught the first course solely on facial
animation at Stanford University.”
explained Steve DiPaola.
“I'm still around
facial animation everyday but when I go home to do MY work I
always turn to Facial Studio - it's fast, flexible and gives
me professional results.”
To learn more about Facial Studio (3ds
max edition) or to download a trial version visit:
www.di-o-matic.com
Pricing and availability
Facial Studio (3ds max edition) v2 suggested retail price is
US $699. It is currently available from the Di-O-Matic
online web store at
www.di-o-matic.com
as well as through Di-O-Matic worldwide distributors and
resellers.
Registered users of Facial Studio (3ds max edition) v1.5
only need to subscribe to the Premium+ Support Package,
listed at only 99$, to gain access to this new version.
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