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Montreal,
Canada - April 6th, 2004 –
Di-O-Matic, a leading developer of character animation
software, announced today immediate availability of
Hercules, a complete musculature solution aimed at
creating realistic deformations for your animated characters'
skin directly inside of 3ds max.
With Hercules,
you can now create strong, powerful characters or creatures
that move and deform realistically.
Hercules’
muscles primitives will help create realistic bulging,
wobbling and sub-surface deformations beneath the skin of your
characters when they move. Simply drag out muscles and attach
them to your character’s existing skeleton rig or Biped. They
will deform right away, squashing and stretching as your
creation moves within your scene.
Hercules also works in concert with all of the current
skinning modifiers like the built-in Skin, Physique and Bones
Pro, so that the skin will react based on the underlying
muscles’ deformations.
"Muscles-based
deformation is becoming standard practice in many character
heavy productions nowadays" explains Ben Girard, VES and
Four-Time Emmy Award Winner, President of Digital Dimension.
"With Hercules, we finally got a powerful toolset to help us
achieve 'perfect' character deformations." Girard concludes
"The power of Hercules resides not only in its wide range of
features but in its logical implementation and extremely
intuitive interface."
To learn more about this exciting new technology, visit the
Hercules product page at
www.di-o-matic.com/hercules
Trial Version
A 30 days limited trial version of Hercules as well as demo
movies are available at
www.di-o-matic.com/products/Plugins/Hercules/demo.html
Pricing and Availability
Hercules
is
currently available through most Discreet distributors and
resellers as well as directly from the Di-O-Matic corporate
web site at at
www.diomatic.com.
The current suggested retail price is set to $ 599.00
To find a reseller near you:
please visit
www.diomatic.com/resellers
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