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Montreal, Quebec
– January 15, 2004 – In their
continued efforts to raise the bar in the high-end character
animation arena, Di-O-Matic announced today its latest plug-in
development called Hercules, a complete musculature
solution aimed at creating
realistic
deformations for your animated characters' skin directly
inside of 3ds max.
For all of those who thought
musculature systems were only for major production studios,
there is now an answer for everyone. You can now create
strong, powerful characters or creatures, that move
and deform realistically. Hercules is a revolutionary
high-performance, artist-friendly musculature system for 3ds
max that lets you quickly add muscles that squash and stretch
beneath your characters’ skin. Hercules is simply the
most effective and easiest way to create high quality muscle
animation for your characters. Adding that extra touch of
realism to the motion of your creatures and characters is
simple and they will truly come to life !
"I’m glad Hercules came to 3ds
max." explains Kim Goossens, acclaimed 3D Artist, " It is a
simple to understand and very powerful character animation
tool. Its capabilities stretch way beyond creating muscles
alone, with a fast and intuitive interface. Hercules adds a
lot of realism to the deformations of my characters."
To learn more about this exciting new technology, visit the
Hercules product page at
www.di-o-matic.com/products/Plugins/Hercules/
Pricing and Availability
Hercules is currently in final development
stage and the release
date is planned soon. The suggested retail price is set to $
599.00,
pre-orders are
currently accepted and provide access to the latest beta
version until the final version will be shipped to customers.
Hercules will be
offered through most Discreet worldwide product distributors
and resellers as well as directly from the Di-O-Matic
corporate web site at
di-o-matic.com
To find a reseller near you, please visit
www.di-o-matic.com/resellers/
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