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Montreal, Canada - -
December 18th, 2006 - -
From super heroes to tormented teenagers, digital animators
relied on Di-O-Matic’s technologies to bring amazing CG
characters to life for this season coolest video games. The
industry’s leading game developers delivered stunning game
action content animated with the help of Di-O-Matic award
winning character animations plugins for 3ds max like
Morph-O-Matic, Morph ToolKit, Pose-O-Matic and
Voice-O-Matic.
”We use Morph-o-matic
as the morphing tool on all our 3DS Max based character
rigs.” reveals Leo Santos, lead animator at
Academy nominated
Blur Studio
on
Sonic the hedgehog cinematic intro sequence. “Morph-O-Matic
is simple and flexible enough so we can combine it with
custom rig solutions very easily.”
Morph Toolkit,
a unique combination of tools to assist artist in the
creation of morph targets was also a time saver at Blur
Studio as Santos confesses: “Another favorite is the
Copy-O-Matic modifier from Morph ToolKit, which has saved my
life a few times already.”
Justice League heroes
developed by
Snowblind Studios relied on Voice-O-Matic to
lipsync Batman, Superman, Wonder woman and other members of
the leagues: “ With Voice-O-Matic,
it’s a breeze to achieve realistic, believable
lipsynchronization in record time. Quick and easy to use,
yet very powerful.''
explained Javier Rodriguez.
Furthermore, Voice-O-Matic was also used by
Vancouver-based
RockStar Games to perform lip synchronization on the
characters of the critically acclaimed game
BULLY. In combination with Pose-O-Matic,
Voice-O-Matic allows animators to easily achieve quality
lip-sync with bones-based facial rig directly within 3ds
max.
For more information on
Di-O-Matic character animation product line visit :
http://www.di-o-matic.com/products/
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