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"Hercules is a simple to understand and very powerful character animation tool. Its capabilities stretch way beyond creating muscles alone, with a fast and intuitive interface. Hercules adds a lot of realism to the deformations of my characters."

Kim Goossens - 3D Artist

At the core of the Hercules technology are the following modules:

- A parametric “Muscle” primitive object
- An Objects-based displacement modifier
- A parametric muscle texture map
- A mass editing tool

Hercules Key Features and Benefits:

- Easy interface and workflow, making the musculature setup quick, effective and easy to to integrate within your current production pipeline

- Fast secondary motion dynamics (spring-based) on muscles

- Back transformation, to avoid double transformations when muscles are linked to another master node, very handy in most character setups

- Ultra-Fast Skin Displacement Deformer that can be applied on top of your preferred skinning method to simulate sub-surface muscle deformations

- No object restrictions, any type of objects, not only Muscles, can be used as deformer objects

- Fully compatible with most character animations plug-ins, including Skin, Physique, Bones Pro, CAT and Biped

- Network render friendly

 
Price : $599 USD