Products > Morph ToolKit > Features
 
 
Overview Features Reviews FAQ Demo Update



 



 


" Morph ToolKit
sounds to good to be true, but it really is.         
 It allows me to create Morph Targets 40% faster than before. "

Igor Posavec, from 3D-io.com

 With Morph ToolKit you have now in 3ds max :

- Non-Linear Stacking, finally a way to do multi-stack branching !
Most modelers like to build the head separated from the body and then attach them together, now you can keep the stack of each objects once you attached them together. You can for example go back their individual UVW modifiers for final tweaking, or go back to their morph modifiers, which will allows you now to have morph targets for the head object and for the body object.


- Copy/paste vertex selections and positions, when creating morph targets, don't you find it boring to reproduce on the other side of a head an emotion that took you so long to get right ? now you can simply copy / paste opposite the vertices you want from one side to another.

- Link to vertices, why should the teeth or eyelids be included in your head's morph targets ? Now you can focus on the head and simply link the teeth, the eyelids, or even more to the vertices you want them to follow.

 

 
Price : $199 USD