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Do you need to include high quality lipsync in your next game title ? or in your own proprietary in-house software ? Based on the same underlying technology than our award-wining series of lipsync software (Voice-O-Matic and Lipsync MX), Di-O-Matic is proud to propose the Lipsync SDKs. Key features includes :
- Seamless integration with your existing characters setups From real-time calculation to post-processing using or not texts input in virtually all languages, we have many options available to suits your needs. The real time SDK includes the ability to only use 1% of the CPU if you are under tight performance requirements. 3 different SDKs modules are available to suit most demanding lipsync needs :
Real-time : lipsync
processed in virtually all languages using minimal CPU footprint
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