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Do you
need to include high quality lipsync in your next game
title ? or in your own proprietary in-house software ?
Di-O-Matic is proud to propose the
Lipsync SDKs.
Key
features includes :
-
Available on Windows, OSX and Linux
- Seamless integration with your existing characters
setups
- Support for virtually any languages
- Use up to 40 different phonemes
- Optionally supports text input for better syllabic
recognition
- Adjustable real-time performance
From
real-time calculation to post-processing using or not
texts input in virtually all languages, we have many
options available to suits your needs. The real time SDK
includes the ability to only use 1% of the CPU if you
are under tight performance requirements.
Different SDKs modules are
available to suit most demanding lipsync needs :
Real-time : lipsync
processed in virtually all languages using minimal CPU
footprint
Textless : accurate lipsync post processed in virtually
all languages
Text Based : accurate and syllabic lipsync post
processed
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