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Do you need to include high quality lipsync in your next game title ? or in your own proprietary in-house software ?

Di-O-Matic is proud to propose the Lipsync SDKs.

Key features includes :

   - Available on Windows, OSX and Linux
   - Seamless integration with your existing characters setups
   - Support for virtually any languages
   - Use up to 40 different phonemes
   - Optionally supports text input for better syllabic recognition

   - Adjustable real-time performance

From real-time calculation to post-processing using or not texts input in virtually all languages, we have many options available to suits your needs. The real time SDK includes the ability to only use 1% of the CPU if you are under tight performance requirements.

Different SDKs modules are available to suit most demanding lipsync needs :

Real-time : lipsync processed in virtually all languages using minimal CPU footprint
Textless : accurate lipsync post processed in virtually all languages
Text Based : accurate and syllabic lipsync post processed

 

 
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