Voice-O-Matic runs in 3ds Max 6 to 3ds Max 2015 (32 bit & 64 bit)
Automated lip sync animation in Autodesk 3ds max: any rig, any language!
Need to make your characters talk but don’t want to spend days or weeks doing it? You have come to the right place.
Voice-O-Matic (3ds max Edition)is a powerful, easy-to-use plug-in which automates the lip synchronization process for your animated CG characters directly in Autodesk 3ds max. Simply feed a
recorded audio file toVoice-O-Maticand it will automatically generate timing and lip position data for your characters.
Flexible is the one word which best describes Voice-O-Matic.
No matter which type of character setup you wish to use: from shapes to complex bones-based rigs, and no matter the language for which you wish to create lip synchronization,
Voice-O-Matic delivers.
Interested in trimming hours of work off your next talking character production?
Voice-O-Matic analyses the phonemes within an audio file and automatically creates standard keyframes, allowing animators to quickly tweak results. You will be amazed at how easy it is to use.
Voice-O-Matic (3ds max Edition) is the best way to speed up the lip synchronization process for your CG characters in Autodesk 3ds max!
Discover how easy it is to create Lip Sync animations with Voice-O-Matic...
With Voice-O-Matic, it’s a breeze to achieve realistic, believable lip-synchs in record time.Quick
and easy to use, yet very powerful.
Voice-O-Matic is simple, intuitive, fast and delivers beautifully on every one of it's high promises. Having worked in film, television and games, this is without a doubt one of the most impressive plug-ins I've ever used.
There is absolutely no way we could've animated the thousands of lines of dialog on our tight production schedule while still maintaining a high level of quality.
I recommend Voice-O-Matic to anyone trying to animate lipsync in a quick, easy and quality fashion. It's artist friendly and best of all, it actually works !
Abel Salazar - Senior Animator Left Field Productions
With Voice-O-Matic, you get everything you need to do high-end Lip-Sync animation in 3ds max, this includes:
Few are the
occasions when a product provides a top-notch
performance, incredible ease of use, and a extremely
intuitive workflow...Voice-O-Matic provides all that and more ! Voice-O-Matic is an
incredible solution to do lipsync animations within 3ds max.
Sergio Muciño. Autodesk Training
Specialist
With Voice-O-Matic,
it’s a breeze to achieve realistic, believable
lip-synchs in record time. Quick and easy to use, yet
very powerful.
Javier Rodriguez, Snowblind Studios
Every single shot of
our CG feature film has been using Voice-O-Matic to create a preliminary lip synchronization directly in Spanish. Of course we sometimes had to perform
fine-tunings but the way Voice-O-Matic works, adjustments can easily be made
afterwards by the character animators.
Ricardo Ramon, Dibulitoon
Voice-O-Matic is simple, intuitive, fast and delivers beautifully on every one of it's high promises. Having worked in film, television and games, this is
without a doubt one of the most impressive plug-ins I've ever used. There is absolutely no way we could've animated the thousands of lines of dialog on our
tight production schedule while still maintaining a high level of quality without Voice-O-Matic.
I recommend Voice-O-Matic to anyone trying to animate lipsync in a quick, easy and quality fashion. It's artist friendly and best of all, it actually works!
Abel Salazar - Senior Animator Left Field Productions
At Beenox/Activision, we rely heavily on Voice-O-Matic in our production workflow for both important first-pass lip-sync shots and crucial up-close sequences that we can adjust manually. When working on
Dreamworks game projects like the Jerry Seinfeld ‘Bee Movie’ or ‘Monsters vs. Aliens’, many of our junior animators benefitted from the automated functionality that Voice-O-Matic offers. At one point, we received over an hour
of production shots to complete in a very short time. Voice-O-Matic helped us meet the deadline and avoid production time and cost overages.
Stephane Duchesne - Technical Director of Animations Beenox/Activision
Don't miss any future update, be automatically notified when a new version is released by subscribing to the Voice-O-Matic RSS feed
Only registered users of Voice-O-Matic currently subscribed to one of the yearly support packages (
Premium,
Premium+,
VIP)
are eligible to receive the latest version listed below.
Please contact us to receive it.
Version 3.6 07/10/2014
* Added compatibility with 3ds max 2015 (64-bit)
* Issues with some audio file type: fixed
* Issues with Biped Pose mode: fixed
Version 3.5 04/18/2013
* Added compatibility with 3ds max 2014 (64-bit)
* Integration with Microsoft SAPI could fail: fixed
* Create Keys button could stay greyed out: fixed
* Save Mapping to Object could fail: fixed
Version 3.4 09/12/2012
* Saving default settings could fail in 3ds max 2013: fixed
* Using Syllabic input could fail: fixed
* Integration with Microsoft SAPI could fail: fixed
Version 3.3 05/29/2012
* Added compatibility with 3ds max 2013 (32-bit and 64-bit)
* New Biped Pose mode
Version 3.2 05/04/2011
* Added compatibility with 3ds max 2012 (32-bit and 64-bit)
* Improved Use Weighting quality
Version 3.1 05/26/2010
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Added support for compressed wave file in 3ds max 2010 and higher
* Better integration with ProSound
* Get Current Wave now allows to select from multiple audio files
* New feature allowing support of Custom Attributes tracks
* New feature allowing modification of a picked track using MAXScript
* Some minor cosmetic UI issues: fixed
* Opening a .vom file from the Viseme Mapping rollout could fail: fixed
* Loading Visemes preset could fail: fixed
* Save as default could fail: fixed
* Start Frame issue with ProSound: fixed
Version 3.0 08/10/2009
* 64-bit support in 3ds max 9, 3ds max 2008, 3ds max 2009 and 3ds max 2010
* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* Enhanced and updated user interface
* Improved lipsync quality
* Improved LWV audio file support
* Optimized integration with Facial Studio (3ds max edition)
* New additional presets for Phoneme mappings
* New feature allowing to save Voice-O-Matic data on 3d objects
* New feature allowing to Use Weighting when creating keyframes
* New feature allowing to Restrict Time Range for keyframes creation
* New feature allowing usage of Microsoft SAPI engine for phoneme recognition
Note that Voice-O-Matic v2 is not available for 3ds max 2010 and higher, only v3 is compatible. Are you still using Voice-O-Matic v2 or v1? Upgrade to v3 by subscribing to the Premium+ or VIP support package.
Version 2.6 03/24/2008
* Add support for 3ds max 2009 (32-bit only)
* Improved support for Microsoft Vista
* Improved .anno file usage
* Improved Memory usage
* Updated documentation and tutorials
Version 2.5 08/17/2007
* Fix "Use current wave file" not recognizing audio files with CAPS extension
* Return info to listener if an audio file can't be process by Voice-O-Matic
* Host application info saved in .VOM file and proper error checking added
* Fix Smoothing and Anticipation inconsistency bug
* Add support for .anno recognition file
* Add support for 3ds max 2008
Version 2.2 04/17/2007
* Fix several UI glitches related to syllabic text input usage
* Fix "use current wave file" not recognizing the current wave as valid
* Fix empty visemes issue that was corrupting .vom file
Version 2.11 01/24/2007
* Fix playback issue with audible phoneme audio cues within 3ds max 9
Version 2.1 10/30/2006
* Added support for 3ds max 9
* Support for the VOMBatch mechanism
Version 2.0 06/14/2006
* Require 3ds max 6 or higher
* More accurate lipsync recognition
* Enhanced user interface
* .lwv File Support
* Audible phoneme audio cues
* Weight-able intensity for Visemes
* Ability to change default visemes mapping
* Ability to delete existing keyframes
* Custom Tangents type for keyframes