Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

July 29, 2009

 Beenox/Activision reveals its production pipeline to Studio Daily

Debra Kaufman from Studio Daily recently interviewed Stephane Duschene, lead animator at Beenox/Activision located in Quebec city, one of Di-O-Matic numerous Activision studios clients.

Stephane revealed how successfully Beenox used Voice-O-Matic in the games Bee movie and Monsters vs Aliens that Beenox/Activision created based on the Dreamworks movies.

“Without Voice-O-Matic, the quality would have been lower given the time frame we had. We had to use it to make our shots better, faster. And then we could spend the time on the more important shots” explained Stephane.

Read Studio Daily full blog interview here

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