Di-O-Matic products have been used in AAA video games since 2000
The technologies behind your favorite CG Characters
Eurocom uses Voice-O-Matic in Batman Begins: The Game
Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic
Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic
Ellipsanime uses Voice-O-Matic (XSI Edition) to create Garfield : The serie
Activision Beenox uses Voice-O-Matic to create Bee Movie Game
Activision Beenox uses Voice-O-Matic to create Monsters vs. Aliens the Game
Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic
Digital Dimension uses Morph-O-Matic to animate Spyro the dragon
"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic
Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon
Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.
Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully
Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron
in COKE Unity commercial
Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.
Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman
Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.
Rockstar North rely on Voice-O-Matic in GTA IV
Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.
Blur Studio created and animated the new Lara Croft using Morph-O-Matic
|
|
|
Lipsync MX
|
Lipsync MX
|
Lipsync MX
|
Lipsync MX
|
|
|
|
|