Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

May 31, 2010

 3ds max 2011 compatibility: Voice-O-Matic

We are happy to announce that Voice-O-Matic (3ds max Edition) v3.1 is now available!

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Added support for compressed wave file in 3ds max 2010 and higher
* Better integration with ProSound
* Get Current Wave now allows to select from multiple audio files
* New feature allowing support of Custom Attributes tracks
* New feature allowing modification of a picked track using MAXScript
* Some minor cosmetic UI issues: fixed
* Opening a .vom file from the Viseme Mapping rollout could fail: fixed
and more.

If you have not done so already download the trial version of Voice-O-Matic today, you will be impressed how easy it is to use and implement in your pipeline.

Registered users of Voice-O-Matic (3ds max Edition) currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version. Please contact us to receive it.

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