Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanim uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Company > News Blog

June 15, 2009

 3ds max 2010 plugin compatibility: Pose-O-Matic

Pose-O-Matic, an extension for Morph-O-Matic, allows you to use the Morph-O-Matic interface to control objects Position-Rotation-Scale and to blend between PRS shapes.

Pose-O-Matic is your easy solution to animate heads with bones setup while keeping your animation.

Here is what’s new in Pose-O-Matic v0.95

* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* Ability to load and save setup files

Click here to request a trial of Pose-O-Matic

Discover Pose-O-Matic through our useful video tutorials

If you are a registered VIP member you are eligible to receive free of charge this new update. Please contact us to receive it.

May 28, 2009

 3ds max 2010 plugin compatibility: Morph-O-Matic

Morph targets creation has never been easier with the new version of
Morph-O-Matic,
now ready for trial and purchase.

What’s new in Morph-O-Matic v2.2:

* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* New extraction options allowing targets to be easily extracted in rows or in columns
* New MAXScript command: MOM_HoldLicense()
* Several MAXScript commands only worked with integer values but should support float values: fixed
* Channel Target List did not always update correctly: fixed

If you are a registered users of Morph-O-Matic v2 currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) you are eligible to receive this new version.

May 12, 2009

 3ds max 2010 plugin compatibility: Hercules

Our musculature system Hercules has just been updated for the new 3ds max 2010. We also reduced its price tag to 499$

Here is what’s new in Hercules v1.2

* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* Hercules Deform:
- Significant speed improvement when working with selections made in HerculesSelect or Cluster-O-Matic
- Deformer list now display 20 deformers
- Option to display deformers as box
- Negative deform +smoothing : fixed
- TAB ordering: fixed

Download a trial version today to test it for yourself.

If you are a registered users of Hercules currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) you are eligible to receive this new version. Please contact us to receive it.

April 21, 2009

 Facial Studio pipeline integration with ZBrush and Mudbox

s_mudbox

How to integrate Facial Studio (3ds Max Edition) in your pipeline with ZBrush or Mudbox?

Its quite simple, we invite you to watch our most recent video
demonstration to learn how.


April 20, 2009

 3ds max 2010 plugin compatibility: Facial Studio (3ds Max Edition)

Facial Studio (3ds Max Edition) new version, now available for trial and purchase.

Here is what’s new in Facial Studio v2.1

*Added compatibility with 3ds max 2010 (32-bit and 64-bit)
*LOD not being restored properly when opening file issue:fixed
*Custom sub-objects radius issue: fixed
*Automatic Voice-O-Matic configuration issue: fixed

If you are a registered users of Facial Studio (3ds Max Edition) currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) you are eligible to receive this new version. Please contact us to receive it or for any questions.

April 7, 2009

 3ds max 2010 plugin compatibility: Cluster-O-Matic

Cluster-O-Matic new version v1.7 is now compatible with 3ds max 2010. Also we took this opportunity to update Cluster-O-Matic, what’s new?

* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* New paint selection mode
* New paste selection option, allowing copied Named Selection Sets to be pasted in Cluster-O-Matic
* New MAXScript commands .selectedverts, allowing to set and get selection via scripting : $.clusteromatic.selectedverts

Download a trial version today to test it for yourself

If you are a registered users of Cluster-O-Matic currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) you are eligible to receive this new version. Please contact us to receive it.

We just started releasing updates of all our 3ds max plugins, subscribe to our RSS feed so you won’t miss any!

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