Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanim uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Press > Reviews > Morph ToolKit

 

Morph ToolKit

Animation MAGAZINE - October 2002

 

 

DI-O-MATIC MORPH TOOLKIT
Even though most 3D modeling and animation packages are armed with easy-to-use morph sliders, it's still tough to attach a morph object - like a face, arm or other body part - to the rest of a model. Attaching tools often gets rid of an object's history and that means a loss of control and creativity. Morph Toolkit's Attach-O-Matic module resolves this problem. After welding the morph and non-morph objects together you maintain your control over each because you still have access to the individual modifier stacks. The Copy-O-Matic module lets you create expressions for one half of a symmetric object, like a human face, and then apply those expressions automatically to the other side of the object by copying vertex selections and positions.


GOOD NEWS:
The Link-O-Matic module lets you link non-morphing elements in a scene so that they follow the animation of a morph object. For example, you can use Link-O-Matic to link the movements of a character's teeth to that of its morphing lips.


WISH LIST:
Add a few features from Morph-O-Matic, Di-O-Matic's morphing plugin, to the Morph Toolkit and keep the price the same.


THE BOTTOM LINE:
If you are using 3ds max morphing tools, then you must have the Morph Toolkit to save both time and production dollars.


 

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Written by Bijan Tehrani , Animation Magazine, October 2002 Issue

 

 

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