Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Press > Reviews > Voice-O-Matic (XSI Edition)

 

Voice-O-Matic (XSI Edition)

3D World MAGAZINE - February 2008

 

With the latest edition of this venerable lip-synching plugin, tight integration with its new host program gives more control over the results than ever.

 

Phonemes are the essential building blocks that make up our speech. Lip-sync package Voice-O-Matic, now available for XSI, works by identifying the phonemes within an audio file. Each phoneme or group of phonemes is then mapped to the corresponding mouth shape, or viseme.

The intensity of each viseme can be controlled individually, making it easy to emphasise or tone down a specific shape. While voice-O-Matic can recognize up to 40 distinct phonemes, it includes a preset with the nine most basic, which may be all you ever need. A major difference between this XSI plugin and its long-standing 3ds max counterpart is that you can use any animatable parameter in XSI. While plugin can only use a single parameter for each viseme, the seamless integration with XSI makes it easy to sidestep this limitation by using compound clips, custom parameters, expressions and so on. As Voice-O-Matic simply animates the weight of the different shapes using standard key frames, the resulting animation ca be handled as you would any animation in XSI.

Voice-O-Matic is easy to use and can produce impressive lip sync straight out of the box, even with a low number of mouth shapes. Although it supports most languages, it tends to require more work if you’re using a minority language. Even so, its sure to save you a great deal of time in any of your lip-syncing projects. 
 

MAIN FEATURES

  • Lip synchronization tool
  • Supports up to 40 phonemes
  • Control any animatable parameter inside XSI
  • Animation smoothing
     

PROS s

  • Broad phoneme support
  • Incredible time saver
  • Very easy to use
     
CONS
 
  • Somewhat limited support of audio formats
     
VERDICT :  9 /10
  • Range of Features : 8/10
  • Value for Money : 9/10

 

 
Written by Ola Madsen, 3Dworld, February 2008 Issue
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