Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

May 28, 2009

 3ds max 2010 plugin compatibility: Morph-O-Matic

Morph targets creation has never been easier with the new version of
Morph-O-Matic,
now ready for trial and purchase.

What’s new in Morph-O-Matic v2.2:

* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* New extraction options allowing targets to be easily extracted in rows or in columns
* New MAXScript command: MOM_HoldLicense()
* Several MAXScript commands only worked with integer values but should support float values: fixed
* Channel Target List did not always update correctly: fixed

If you are a registered users of Morph-O-Matic v2 currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) you are eligible to receive this new version.

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