Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

April 19, 2010

 3ds max 2011 compatibility: Morph-O-Matic

Morph-O-Matic new version 2.3 is now available. It’s a great powerful alternative to 3ds max Morpher.

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Improved stability and performance
* Markers list refresh issue: fixed
* Static poses presets were not saved in the .max scene file: fixed
* Auto-Load .mom file could fail if file did not exist: fixed
* Capture current state could fail: fixed

Give a try to Morph-O-Matic today.

Only registered users of Morph-O-Matic currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version listed below. Please contact us to receive it.

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