Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

September 10, 2009

 Character Pack v1.3 is now ready!

Today mark the release of the newest version of our Character Pack bundle for 3ds max: version 1.3

Sporting full support for 3ds max 2010 and including the latest versions of all Di-O-Matic 3ds max plugins.

We are also thrilled to announce a new reduced price for the Character Pack, which is now available at only 999$ including one year VIP support.

Purchasing all Di-O-Matic 3ds max plugins separately would cost you 2443$, so the savings is quite significant.

If you are a registered users of Character Pack currently subscribed to the VIP yearly support packages you are eligible to receive this new version free of charge.

Educational users will be delighted to note that this new release now includes 64-bit support. To receive this new version, educational users will need to purchase the EDU yearly maintenance.

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