Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

May 11, 2008

 Morph-O-Matic v2 is now available

Version 2 of the award-winning Morph-O-Matic is now available, here is a brief overview of what’s new:

* Fully compatible (32-bit and 64-bit) with 3ds max 9, 2008 and 2009
* Faster morphing calculation speed
* Enhanced user interface for animators
* Ability to use modifier stack result as morph target
* Auto Reload Target per channel
* Improved .mom file features
* Additional MaxScript commands
* Correction of malfunctions from the previous version
And much more

To get your hands on this new version, we invite you to simply subscribe to our Premium+ support package or VIP membership.
Compare the different options to find the support package that fits your needs

Note that Morph-O-Matic v1.x is not available for 3ds max 2009, only v2.x is compatible

Read the official press release here

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