Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

October 21, 2011

 FBX files beyond Autodesk Products

Many rely on the powerful Autodesk FBX file format to interchange data between their favorite 3d application. FBX files are obviously supported in many Autodesk products like 3ds max, Maya, Motionbuilder, Mudbox and Softimage.

Did you know that you can also import FBX files in other great 3d software products like Lightwave and Cinema4D that have added FBX support over the recent years.

The screenshots below showcase exported FBX files from Maskarad and Facial Studio directly imported in Lightwave and Cinema4D.

No matter which 3d application you are using, Di-O-Matic tools easily fits in your production pipeline thanks to the FBX file format.




Cinema4D: Pose Morph



Cinema 4D



Ligthwave: Morph Mixer



Lightwave

October 14, 2011

 Maskarad: v1.2 just released

Today, we continue to improve our breaktrough markereless performance capture solution by releasing a new update: Maskarad v1.2

This new version features several improvements and bugfixes, including upper eyelids support, so if you have not seen Maskarad in action yet, please visit the Maskarad webpage and discover how you could speed up your production using state of the art video analysis.

Read more about what’s new in Maskarad v1.2 here.

September 7, 2011

 Immediate Availlability of Facial Studio

Great news, today we are pleased to be releasing Facial Studio v3 (Windows Edition) as well as a new Essential version.

Facial Studio (Windows Edition) was initially released seven years ago, and as of today Facial Studio is still at the forefront of creating high-end 3d head and can rapidly be integrated in your workflows.
For your next 3d project, consider using Facial studio to rapidly create the 3d heads you need for your characters. Try it today to see how simple and easy it is to customize to your requirements

Key features of Facial Studio (Windows Edition)

- More than 500 parameters available to customize heads
- Exported head are ready to be animated, using FBX file format export
- PhotoMatching tool, Easily create 3D heads from photos and tweak them in your favorite 3D software along with facial deformations.
and much more

Facial Studio v3 (Windows Edition) is available for only $499.00 and comes with floating licensing options at no additional cost.

Facial Studio Essential (Windows Edition) is basically a slim down version of the full version and is available for only $199.00 Compare the features available between different versions of Facial Studio.

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