Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Company > Services  
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> Custom Development

Since 2000, Di-O-Matic has been developing animation plugins for Autodesk products, as well as Windows standalone applications.

From custom development of a complete applications (standalone, plugins, or scripts) to modifications of our existing toolset to fit your specific production needs, our team can certainly help you.


 

> Consulting

Our pro-active approach to production problem solving includes production pipeline analysis and recommendations, processes reviews, software competitive analysis and much more to assist you reach your production goals with ease.

 

> Training

For years, Laurent M. Abecassis, Di-O-Matic founder and President as well as one of the few Autodesk Training Specialist, has offer on-site training as well as web-based training on numerous topics covering 3ds max, Maya and Softimage as well as Di-O-Matic products.

Training expertise available on numerous topics including: 3ds max architecture, Character animation techniques, MAXScript, Mental Ray, reactor, Character Studio, Platform Migration (Maya to 3ds max, XSI to 3ds max) and many more ...


 

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