Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

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Our pro-active approach to production problem solving includes production pipeline analysis and recommendations, processes reviews, software competitive analysis and much more to assist you reach your production goals with ease.

 


> Custom Development

Since 2000, Di-O-Matic has been developing animation plugins for Autodesk products, as well as Windows standalone applications.

From custom development of a complete applications (standalone, plugins, or scripts) to modifications of our existing toolset to fit your specific production needs, our team can certainly help you.


 


> Training

For years, Laurent M. Abecassis, Di-O-Matic founder and President as well as one of the few Autodesk Training Specialist, has offer on-site training as well as web-based training on numerous topics covering 3ds max, Maya and Softimage as well as Di-O-Matic products.

Training expertise available on numerous topics including: 3ds max architecture, Character animation techniques, MAXScript, Mental Ray, reactor, Character Studio, Platform Migration (Maya to 3ds max, XSI to 3ds max) and many more ...


 

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