Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Press > Reviews > Morph ToolKit


Morph ToolKit

3D World MAGAZINE - July 2002


Spending too long setting up your models for morphing?
Look no further...

Morph ToolKit is a collection of plug-ins designed to make working with morphs easier. Consisting of Attach-O-Matic, Copy-O-Matic and Link-O-Matic, these tools can be used together to help you save time setting up your models for morphing.

Attach-O-Matic is a Compound Object that allows you to perform additional modeling on top of the morph modifier without affecting the animation and deformations further down in the stack. For example, you can attach and weld a morphing head to a non-morphing body while still being able to access the modifier stacks of the individual objects. This saves time and memory as you won’t need to include the entire body as a morph target.

Copy-O-Matic allows you to copy vertex selections and positions from one object to another, and can mirror these selections so you only need to deform half of an object – the plug-in will automatically transpose this info onto the copied selection area.

Link-O-Matic constrains additional objects to vertices of other objects. It would come in very handy for binding teeth and gums to the chin of your head mesh, or not having to include the eyes in your head’s morph targets, therefore cutting down on calculation time.

These plug-ins are worthwhile individually, yet the low price tag makes them invaluable, especially as you can use them straight out of the box and not have to re-work your scene to accommodate them.


  • Attach static objects to morphing objects
  • Link objects to morphing objects’ vertices
  • Stack maintenance
  • Copy and mirror vertex selections across meshes


  • Simple to use
  • Cuts time setting up links and morph targets
  • Can weld non-morphing to morphing objects
  • Some slight instability issues with very high polygon models
VERDICT :  9 /10
  • Range of Features : 9/10
  • Value for Money : 9/10
Written by Pete Draper, 3Dworld, July 2002 Issue
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