Meet 3D-IO games, a German based software company
specializing in advertising and high quality 2d and 3d
game design. We had the chance to sit down with Igor
Posavec, the Creative Art Director for 3D-IO, to ask him
about his experience with our software’s.
When we asked Igor to give
us a brief synopsis of their latest project he could
barely contain his excitement: “Perry Rhodan - the Myth of Illochim -or "Immortals of Terra” is a thrilling
adventure game, situated in the far future and covering
the happenings around the legendary race of Illochims
(Angels), who once came to the Earth. Since they
disappeared and all proofs that they were ever here
vanished, they became a legend. Fast forward 5000 years
later, the discovery of a crashed space cruiser
containing the bodies of this "angels" has been found in
a distant asteroid field. In a game full of puzzles and
tasks, you are asked to solve many mysteries and
conspiracies that twist and turn at every corner. This
is one of the rare games that comes with over 20 minutes
of rendered CG cinematics. Not only do we reward player
for his achievements, but we also portray events that
would be impossible to show as in game cinematics.”
He went on to present the
hero: “Perry Rhodan is one of few immortals in the
universe, alive for more than 3000 years his job is to
defend and expand the Solar System Human Empire against
all dangers. He’s a good guy, a hero and at the
forefront of the action with friends and helpers,
fighting against the other races.”
The adventures of Perry
Rhodan, although little known in the United States and
Canada, are an institution when it comes to science
fiction in Europe. Originating in the 1960’s, this cult
classic has over 2500 books written about it and its
realism is found in its complexity, which goes far
beyond the Star Trek universe. This game presented
itself as a great opportunity to spread the iconic Perry
Rhodan across the Atlantic and truly make it bigger than
our world.
During the development of
Perry- the Myth of the illochim, 3D-IO used two of
Di-O-Matic’s best known products. “A very important
aspect of this game was obviously going to be facial
animation and lip-synchronization. Seeing as we had over
240 minutes of spoken dialog in several languages, we
decided to use Voice-O-Matic and Morph-O-Matic as the
main production tools to help us spend as little time as
possible while assuring great results.” explained Igor.
We were curious as to why
3D-IO picked our products over others to create the
cast of Perry Rhodan. Igor was quick to make it clear it
was the natural choice for him: “I’ve been using
Morph-O-Matic for many years. Most of its features are
what programmers and artists like me prefer. It’s simple
and it’s logical. Something as basic as the save/load
feature is a huge time-saver. One click replaces the
whole long process of copying and pasting a whole scene
into another. We’re talking about saving days of work
here, and with all that copying and pasting you are
bound to have a glitches and crashes, so this was a huge
advantage. Since both products are fully compatible and
are made to be easily integrated into an already
existing pipeline, we were able to have speedy and
quality results without a single integration issue! “
He goes to elaborate about
the immense amount of dedication 3D-IO had for the
project: “We started off as a team of 10, but because of
the amount of work required, we were 22 at some point
and there was work done around the clock. When you have
75 characters to create from scratch, 12 facial
expressions and over 240 minutes of dialog, you learn
how beneficial something like a floating window for
morphing is. No more searching for a channel.”
There could be no better
testimony to the easiness behind our products then when
a Creative Art Director like Igor tell us bluntly that:
“Voice-O-Matic is not a product that requires much
effort: for the Perry Rhodan game, we simply selected a
head, loaded a sound file and after a few seconds we had
our animation. In most cases it required no
modification, but it was useful to have the possibility
to tweak when we needed the extra dramatic effect.”
When we asked him if he was
satisfied with the results, Igor answered without
hesitation: “We’ve received great reviews, above 80%, so
all of us are glad that we had Morph-O-Matic and
Voice-O-Matic to help us out. The game is at the moment
a top-seller on the german market, with the USA, UK,
French, Italian, Polish and Russian versions coming out
soon. We spent a lot of sleepless nights, but since
Di-O-Matic software did 90% of the lip-synching work we
probably would have had many more if it weren’t around.”
Once again, Di-O-Matic
technologies helped artists bring unique CG characters
to life, this time the team at 3D-IO easily exported all
their animations to their game engine to offer gamers a
unique gameplay and visual experience. More than 120
movie-like scenes with over 250 shots were created to
achieve the striking visual depth and gameplay of this
work of art, adding Perry Rhodan to our list of famous
CG characters like Spiderman and Lara Croft that used
Di-O-Matic products to come to life and entertain
audience worldwide.
Web Links
Visit the
website of 3D-IO :
www.3d-io.com
Perry Rhodan - Game
website :
www.perry-rhodan-game.de
Morph-O-Matic is available at $249, for more
info
visit Morph-O-Matic's webpage or get the FREE trial
here.
Voice-O-Matic is available at $349, for more
info
visit
Voice-O-Matic's webpage or get the FREE trial
here.
Voice-O-Matic is also available for
Softimage and
Maya.
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