Speak freely with this, the last word in automatic lip-synch
programs
Recently, there has been an
onslaught of developers releasing automatic lip-synching
technologies as plugins or standalone programs. With so many to
choose from, what makes Voice-O-Matic special? |
Quite simply, its ease of use.
Everything is so well laid out on the utilitarian interface that
you can simply skip the documentation. You’re initially
presented with either a wizard to guide you along the five
steps, or you can just dive right in. Every step is almost
entirely selfexplanatory. You simply load an audio track of the
dialogue you want to synch, load a text file of the same
dialogue (or type it), and (providing that you have your
Phonemes and
Visemes mapped) you process the result. And that’s it. |
Di-O-Matic’s plugins are known to be
easy to use, and this one is no exception. After using other
third-party automatic lip-synch products in the past, it amazes
me that the developers made the process as they did. These other
manufacturers really ought to stop and look how it should be
done, and Voice-O-Matic is the ideal teacher.
|
MAIN FEATURES
-
Up to 40 Visemes usable
-
Uses audio and text files
-
Uses existing morph targets
-
Wizard set-up
-
Smoothing of animation
-
Anticipation
|
PROS
-
Multiple Viseme mapping
-
Ability to save mapping set-ups
-
Animation smoothing
|
CONS
-
Some tweaking of the generated
animation may be required when using low Viseme set-ups
|
VERDICT : 9 /10
- Range of Features : 8/10
- Value for Money : 9/10
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Written by Pete Draper,
3Dworld, May
2003 Issue |