Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanime uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Activision Beenox uses Voice-O-Matic to create Monsters vs. Aliens the Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

Ellipsanime uses Voice-O-Matic (XSI Edition) to create The Garfield Show series

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

 Di-O-Matic.com > Press > Reviews > Voice-O-Matic (3ds max)



3D World
MAGAZINE - May 2003



Speak freely with this, the last word in automatic lip-synch programs

Recently, there has been an onslaught of developers releasing automatic lip-synching technologies as plugins or standalone programs. With so many to choose from, what makes Voice-O-Matic special?

Quite simply, its ease of use. Everything is so well laid out on the utilitarian interface that you can simply skip the documentation. Youíre initially presented with either a wizard to guide you along the five steps, or you can just dive right in. Every step is almost entirely selfexplanatory. You simply load an audio track of the dialogue you want to synch, load a text file of the same dialogue (or type it), and (providing that you have your Phonemes and
Visemes mapped) you process the result. And thatís it.

Di-O-Maticís plugins are known to be easy to use, and this one is no exception. After using other third-party automatic lip-synch products in the past, it amazes me that the developers made the process as they did. These other manufacturers really ought to stop and look how it should be done, and Voice-O-Matic is the ideal teacher. 


  • Up to 40 Visemes usable
  • Uses audio and text files
  • Uses existing morph targets
  • Wizard set-up
  • Smoothing of animation
  • Anticipation


  • Multiple Viseme mapping
  • Ability to save mapping set-ups
  • Animation smoothing
  • Some tweaking of the generated animation may be required when using low Viseme set-ups
VERDICT :  9 /10
  • Range of Features : 8/10
  • Value for Money : 9/10


Written by Pete Draper, 3Dworld, May 2003 Issue
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