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Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Press > Reviews > Voice-O-Matic (3ds max)

 
 

Voice-O-Matic

3D World
MAGAZINE - May 2003
 

   

     

Speak freely with this, the last word in automatic lip-synch programs

Recently, there has been an onslaught of developers releasing automatic lip-synching technologies as plugins or standalone programs. With so many to choose from, what makes Voice-O-Matic special?

Quite simply, its ease of use. Everything is so well laid out on the utilitarian interface that you can simply skip the documentation. You’re initially presented with either a wizard to guide you along the five steps, or you can just dive right in. Every step is almost entirely selfexplanatory. You simply load an audio track of the dialogue you want to synch, load a text file of the same dialogue (or type it), and (providing that you have your Phonemes and
Visemes mapped) you process the result. And that’s it.

Di-O-Matic’s plugins are known to be easy to use, and this one is no exception. After using other third-party automatic lip-synch products in the past, it amazes me that the developers made the process as they did. These other manufacturers really ought to stop and look how it should be done, and Voice-O-Matic is the ideal teacher. 
 

MAIN FEATURES

  • Up to 40 Visemes usable
  • Uses audio and text files
  • Uses existing morph targets
  • Wizard set-up
  • Smoothing of animation
  • Anticipation

PROS

  • Multiple Viseme mapping
  • Ability to save mapping set-ups
  • Animation smoothing
CONS
  • Some tweaking of the generated animation may be required when using low Viseme set-ups
VERDICT :  9 /10
  • Range of Features : 8/10
  • Value for Money : 9/10

 

 
Written by Pete Draper, 3Dworld, May 2003 Issue
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