Situation
Blur
Studio, based in Venice California, is one of the most
productive studios at the moment. With their amazing CG
short films it’s no wonder they received a call from
Disney regarding “Mickey’s Twice Upon A Christmas”.
Blur answered the call with enthusiasm to do a
first-time CG Mickey and went on to mark the debut of
Mickey and his friends in the world of 3D.
Problems / Challenges
Of course, when Disney
relies on you to produce nearly 40-minutes of original
computer-generated animation you need to produce
phenomenal work. The segments created by Blur include 3
short stories, Belles on Ice, Donald’s Gift and Mickey’s
Dog-Gone Christmas as well as the interstitials that
transition between each segment.
For
Blur, it was a unique challenge to match the look of
Disney’s classic characters and translate their essence
into 3D computer generated characters. Traditionally,
Disney 2D animators would use false perspective, line of
action, squash and stretch, and asymmetrical drawing
techniques to create and emphasize the three-dimensional
effect. Entering the world of 3D, the challenge was to
preserve the look of this traditional technique and
translate the essence of the Disney style quality into
the film.
Solutions / Benefits
To
help Blur with the enormous responsibility of bringing
3D Disney characters to life they turned to Discreet
3dStudio Max, Biped and once again Di-O-Matic’s
Morph-O-Matic. Blur has chosen to use Morph-O-Matic
since “Sponge Bob Squarepants”, a 3D ride-film the
studio produced several years ago. Based on the positive
experience they had, they continued building and
advancing their facial pipeline using Morph-O-Matic.
For
“Mickey’s Twice Upon A Christmas” the challenge was even
greater in order to achieve the goal of bringing
traditionally 2D characters to life in 3D. Key to this
success was the ability to have extensive facial
controls which ultimately resulted in some characters
such as Minnie, Donald, Daisy and the Nephews each
having more than 100 morph targets.
In
order to handle the numerous amounts of channels used in
the Disney project, we have divided the morph targets
into this basic category:
*
Basic sounds and shapes of mouth shapes -Phonemes and vowels
*
Extreme Expression
- Extreme emotions and exaggerated key facial poses.
- Modeled based on the aspect of the style, and look of
the traditional 2D character sheets
*
Secondary asymmetrical Morph (Left and Right) - to add weight, volumes, balance to the character - fine tunes and tweaks the line of action
- Targets specifically made for cheating false
perspective, e.g. Mickey’s front view profile nose,
Donald front view profile beak.
“Morph-O-Matic allowed us to push our facial pipeline to
a whole new level. It gave us the ability to overcome
the unique challenges that emerged in translating
Disney’s classic characters into the world of 3D
animation where they had never existed before,”
explained Blur Studio Morph Target lead, Sze Chan. “In
order to achieve this, it was essential to develop an
efficient facial system that enabled us to capture all
the expressions needed to bring these traditionally 2D
characters to life.”
Sze
Chan considers Morph-O-Matic a very efficient tool for
the animators. The display floater allows animators to
navigate more than 40 channels at a time. Furthermore,
it’s capable of displaying multiple floaters for various
characters. Morph-O-Matic also allows organization of
groups that contain assortments of morph targets, giving
animators the ability to focus on sculpting a specific
facial area. In addition, the group-selected and filter
function permits streamline editing for animators. It
displays only curves within filtered group in track view
editor. Blur is able to utilize the save and load
function within Morph-O-Matic whenever there is an
update on the morph target. For them, it’s extremely
helpful to remerge changes into the production pipeline.
Web Links
Morph-O-Matic is available at $249, for more
info
visit Morph-O-Matic's webpage or get the FREE trial
here.
You
can visit the Blur Studio Web site and see some of their
amazing work at
www.blur.com
|