Voice-O-Matic (3ds max edition): Automated lip sync animation in Autodesk 3ds max: any rig, any language!

Dibulitoon use Voice-O-Matic for their CG Feature Film production

Dibulitoon use Voice-O-Matic for their CG Feature Film production

Eurocom used Voice-O-Matic for Batman Begins: The Game

Dibulitoon use Voice-O-Matic for their CG Feature Film production

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Next Level Games used Voice-O-Matic to achieve the excellent lipsync animations of the highly entertaining Super Mario Strikers

Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

RockstarRockstar North rely on Voice-O-Matic in GTA IV

Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Eurocom used Voice-O-Matic in Batman Begins: The Game

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Activision Beenox uses Voice-O-Matic to create Monsters vs. Aliens the Game

 Di-O-Matic.com > Press > Success Stories > Rockstar Bully  

Rockstar - Bully

Some games and gameplay concepts feel very refreshing and innovative. This is the case with Rockstarís open world video games. This addictive style of play took the industry to a whole new level of complexity with the release of the infamous Grand Theft auto 3. The title was followed by several sequels like Vice City, San Andreas and Liberty City, with new titles still being developed in present time.

One of their best games outside the GTA series was released back in 2006 and then upgraded with a special edition in 2008. The game was simply called Bully, and you play a kid who has to do all sorts of mischievous things in his school. From going out on recess looking for a kid so he could give him a wedgie, to getting in fights with other tough kids in the institution to climb up in the schoolyard as the ultimate bully.

There was a lot of important dialog going on in this game, and the team at Rockstar Vancouver knew they had to find an efficient way of creating good lip synchronization for all the numerous cutscenes that this game featured. This is why they turned to Di-O-Matic and Voice-O-Matic 3ds max edition, but also supercharged their workflow with the addition of Pose-O-Matic for the lipsync animation of the game. It would have been extremely difficult and time consuming if they had to do all the cinematics and general dialogs in this game without these powerful tools. Voice-O-Matic helped the team quickly and effortlessly process all speech animations for the game and achieve the same powerful results Voice-O-Matic is known to deliver.

This amount of detail and synchronization are achieved thanks to the combination of Voice-O-Matic and Pose-O-Matic. Di-O-Matic has some of the best solutions for 3D animators in the industry.

For more information on Rockstar and their work visit: www.rockstargames.com

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