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It is no secret that most game engines do not support morphing for facial animations. Many rely on a bones-based rig and require the subsequent exporting of facial animation to the game engine. Pose‑O‑Matic is the solution you have been seeking. It allows you to keep animators happy since they can still use their favourite morphing interface while controlling a complex bones-based rig under the hood. Discover the power of predefined pose animation and animate facial bone rigs as easily as morph targets using 3ds max. Pose-O-Matic enables you to use the award-winning interface to animate object position-rotation-scale and seamlessly blend predefined poses, instead of having to animate each individual object manually. Never has animating a complex facial bones-based rig been this easy or this efficient. Used daily by leading game developers, Pose-O-Matic adds support for bones animation in Morph‑O‑Matic, allowing you to use morph targets, predefined bone poses or a combination of both for maximum control… and all within a single, proven, seamless production interface. Pose-O-Matic also enables you to use Voice-O-Matic for creating lip-sync animations with heads using bones-based rigs. Pose-O-Matic is the first Di-O-Matic extension created for one of our plug-ins! That's right, Pose-O-Matic is actually a plug‑in for Morph-O-Matic. A separate Morph-O-Matic licence is therefore required to operate Pose-O-Matic.
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