For all those who thought muscular systems were only for major
production studios and required complex custom rigging and scripting
knowledge, we are happy to introduce Hercules,
Di-O-Matic’s innovative muscular animation plug-in for 3ds max.
At long last, a tool for expanding the limits of regular
skinning. Hercules
is the most effective and artist-friendly manner in
which to create high quality muscle animation for your
CG characters. Adding an extra touch of realism to your
creatures and characters is now easier than ever before
and certain to bring them to life!
Simply drag Hercules
muscles and attach them to your character’s existing
rig. They will immediately deform, bulge, compress and
stretch as your CG character moves within your scene. Or
use any 3D object to simulate sub-surface deformations.
Hercules
deformation supports just about any 3D object.
Hercules
works together with all 3ds max skinning
modifiers like the built-in Skin, Physique and
Bones Pro.
Hercules
works wonders on existing skinning by causing the skin
to react based on underlying muscle deformations.
Upgrade your characters to Hercules
and see the difference!
Watch the following videos and discover
the power of
Hercules