Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

May 20, 2010

 3ds max 2011 compatibility: Facial Studio

A new version of our 3d head generator Facial Studio (3ds max Edition) has just been released.

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Additional alternate lower resolution head
* Improved Custom sub-object
* Animation support in Custom sub-object
* Ability to directly import files from Facial Studio (Windows Edition)
* Up/Down and Left/Right consistency in all sub-objects: fixed
* Hanrahan-Kruger shader could fail in 3ds max 2010: fixed
* FS Eyes modifier could fail: fixed

Watch our video demo explaining how you can integrate Facial Studio and Voice-O-Matic in your pipeline.

Only registered users of Facial Studio (3ds max Edition) v2 currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version listed below. Please contact us to receive it.

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