Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

May 11, 2008

 Morph-O-Matic v2 is now available

Version 2 of the award-winning Morph-O-Matic is now available, here is a brief overview of what’s new:

* Fully compatible (32-bit and 64-bit) with 3ds max 9, 2008 and 2009
* Faster morphing calculation speed
* Enhanced user interface for animators
* Ability to use modifier stack result as morph target
* Auto Reload Target per channel
* Improved .mom file features
* Additional MaxScript commands
* Correction of malfunctions from the previous version
And much more

To get your hands on this new version, we invite you to simply subscribe to our Premium+ support package or VIP membership.
Compare the different options to find the support package that fits your needs

Note that Morph-O-Matic v1.x is not available for 3ds max 2009, only v2.x is compatible

Read the official press release here

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