Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

April 29, 2008

 Let GTA IV do the talking!

 

The talented team of Rockstar North has unleashed today, one of the most controversial game ever: Grand Theft Auto IV

Once again Di-O-Matic prove their technologies reliability in production, this time as a key component of the facial animation pipeline of GTA IV.

Voice-O-Matic (3ds max edition) and vomBatch, both played a key role during the facial animation process of the many characters of GTA IV: allowing the habitants of Liberty City to communicate like never before. As a matter of fact, these Di-O-Matic technologies enabled Rockstar North to focus on their game content while the lip synchronization was taken care of automatically.

 

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