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The talented team of Rockstar North has unleashed today, one of the most controversial game ever: Grand Theft Auto IV Once again Di-O-Matic prove their technologies reliability in production, this time as a key component of the facial animation pipeline of GTA IV. Voice-O-Matic (3ds max edition) and vomBatch, both played a key role during the facial animation process of the many characters of GTA IV: allowing the habitants of Liberty City to communicate like never before. As a matter of fact, these Di-O-Matic technologies enabled Rockstar North to focus on their game content while the lip synchronization was taken care of automatically.
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Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.
Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman
Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.
