3D-io rely on Morph-O-Matic and Voice-O-Matic to create Perry Rhodan, Immortals of Terra

3D-io rely on Morph-O-Matic and Voice-O-Matic to create Perry Rhodan, Immortals of Terra

3D-io rely on Morph-O-Matic and Voice-O-Matic to create Perry Rhodan, Immortals of Terra

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April 29, 2008

 Let GTA IV do the talking!

 

The talented team of Rockstar North has unleashed today, one of the most controversial game ever: Grand Theft Auto IV

Once again Di-O-Matic prove their technologies reliability in production, this time as a key component of the facial animation pipeline of GTA IV.

Voice-O-Matic (3ds max edition) and vomBatch, both played a key role during the facial animation process of the many characters of GTA IV: allowing the habitants of Liberty City to communicate like never before. As a matter of fact, these Di-O-Matic technologies enabled Rockstar North to focus on their game content while the lip synchronization was taken care of automatically.

 

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