Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanime uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Activision Beenox uses Voice-O-Matic to create Monsters vs. Aliens the Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

Ellipsanime uses Voice-O-Matic (XSI Edition) to create The Garfield Show series

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

April 29, 2008

 Let GTA IV do the talking!

 

The talented team of Rockstar North has unleashed today, one of the most controversial game ever: Grand Theft Auto IV

Once again Di-O-Matic prove their technologies reliability in production, this time as a key component of the facial animation pipeline of GTA IV.

Voice-O-Matic (3ds max edition) and vomBatch, both played a key role during the facial animation process of the many characters of GTA IV: allowing the habitants of Liberty City to communicate like never before. As a matter of fact, these Di-O-Matic technologies enabled Rockstar North to focus on their game content while the lip synchronization was taken care of automatically.

 

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