Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

June 28, 2010

 Maya 2011 compatibility: Voice-O-Matic

We are happy to announce that Voice-O-Matic (Maya Edition) is now compatible with Maya 2011!

If you have not done so already download the trial version of Voice-O-Matic today, you will be impressed how easy it is to use and implement in your pipeline.

Registered users of Voice-O-Matic (Maya Edition) currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version. Please contact us to receive it.

All Di-O-Matic plugins are now compatible with the 2011 versions of Autodesk 3ds max, Maya and Softimage.

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