Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

April 18, 2011

 Di-O-Matic Online Store Currency

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Since Di-O-Matic is based in Montreal, Canada, all our online secure transactions are processed in Canadian Dollars (CAD); to avoid any exchange rates fluctuation issues, starting today all Di-O-Matic prices are now only displayed in Canadian Dollars (CAD) on our website.

April 11, 2011

 Autodesk 2012 products compatibility: pre-release

Last week, Autodesk released its 2012 product line including the brand new 3ds max 2012, Maya 2012 as well as Softimage 2012.

Just days after the official Autodesk release, Di-O-Matic is pleased to announce that its complete plugin product line is fully compatible with the newest offering from Autodesk.

At this time, pre-release version of the new Di-O-Matic plugins are only available to commercial registered users with an active VIP or Premium+ support package. Request it here: www.di-o-matic.com/rss

The official release of all Di-O-Matic updates will happen in early May 2011 so stay tuned!
Have any questions? Contact us

March 10, 2011

 Game Developers Conference 2011

gdc_logo1 The Game Developers Conference 2011 was held last week in San Francisco. This year marked the 25th anniversary of the conference and it was such a busy show!

If you could not attend, here are some key events that happened at GDC 2011 that you do not want to miss…

Autodesk 2012 products

Autodesk revealed its 2012 product line, including the brand new 3ds max 2012, Maya 2012 and Softimage 2012 which will all be available soon with countless improvements. As an Autodesk Authorized Developer, we are proud to announce that new version of all Di-O-Matic plugins will be made available shortly after the release of the new 2012 version. Stay tuned for more info as we revealed our upcoming new plugin updates.

Free online Masterclass on Autodesk Area

If you wish to learn more on how to create stunning Next-Gen Facial Animation in Autodesk products along with Di-O-Matic tools, be sure to watch the Free online GDC Autodesk Masterclass hosted by Laurent M. Abecassis, Di-O-Matic president.

In this 85+ minutes masterclass, you’ll learn many key techniques from modeling to rigging as well as animation using Autodesk 3ds max, MotionBuilder, FBX, Mudbox and Softimage FaceRobot as well as Di-O-Matic Facial Studio, Morph-O-Matic and Maskarad.

Maskarad

Days before the conference, we launched Maskarad, our new facial performance capture software that automatically converts video files to facial animation data compatible with your favorite 3D software. If you ever wish to create better facial animation, be sure to check what Maskarad can do for you.

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