Di-O-Matic products have been used in AAA video games since 2000
The technologies behind your favorite CG Characters
Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon
Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.
Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully
Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron
in COKE Unity commercial
Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.
Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman
Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.
Rockstar North rely on Voice-O-Matic in GTA IV
Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.
Blur Studio created and animated the new Lara Croft using Morph-O-Matic
January 17, 2012
|Today, we continue to improve our automatic lipsync solution for Softimage by releasing a new update: Voice-O-Matic (XSI Edition) v1.8
This new version feature an outstanding performance boost while creating keyframes.
Please visit the Voice-O-Matic webpage and discover how you could speed up your production using our automatic lipsync solution.