Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanime uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Activision Beenox uses Voice-O-Matic to create Monsters vs. Aliens the Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

Ellipsanime uses Voice-O-Matic (XSI Edition) to create The Garfield Show series

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

April 16, 2010

 3ds max 2011 compatibility: Hercules

Di-O-Matic’s musculature animation plug-in for 3ds max Hercules has just been updated.

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Hercules Select: Improved stability with Poly objects
* Muscles: remove with right-click menu fixed
* Improved Cluster-O-Matic support in HerculesDeform modifier

Try Hercules new version 1.3 today.

Only registered users of Hercules currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version listed below. Please contact us to receive it.

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