Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

March 10, 2010

 Autodesk 2011 product line compatibility

Autodesk Media & Entertainment just announced the upcoming release of their 2011 product line.

Since Di-O-Matic is an Autodesk Authorized Developper we are currently working on all our respective tools compatibility with Maya 2011, Softimage 2011 and 3ds max 2011. As soon as they are ready we will inform you through this blog, twitter, RSS feed and mailing.

Do not hesitate to contact us if you have any questions on theses releases.

3dsmax2011

Contact Us | Sales & Support: +1.514.369.2400 | Authorization | Privacy Policy | RSS Feeds
 All materials copyrighted per their respective copyright holders.  This website Copyright 2000- Di-O-Matic, Inc. All Rights Reserved.