Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

August 10, 2009

 Now shipping – Voice-O-Matic v3 (3ds max Edition)

We are glad to announce that Voice-O-Matic v3 our lipsyncing plugin for 3ds max is available for purchase, upgrade and trial. Read the full press release here

Whats new in v3?

* Added compatibility with 3ds max 2010
* 64-bit support
* Improved lip-sync quality
* Enhanced and updated user interface and many more, view complete new features list here

If you purchased Voice-O-Matic v2 after May 15, 2009 and/or are currently subscribed to one of the yearly support packages (Premium+, VIP) you are eligible to receive Voice-O-Matic v3 free of charge, so please contact us.

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