Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

December 9, 2010

 Merry Christmas and Happy Holiday season

It’s this time of the year again, when we have the opportunity to spend time with our family and friends, enjoy good meals and simply do nothing if we feel like it (yeah yeah it’s possible!)

From all the Di-O-Matic team we wish you a happy holiday season!

We are also taking a well deserved little break starting December 24, 4:00PM and we will be back on January 3rd, 2011

December 2, 2010

 3December live event

Tonight is the 3December live event happening in Montreal at the Autodesk headquaters.

Laurent M. Abecassis, Di-O-Matic president alongside Shawn Hendriks from Autodesk will be presenting a restrospective of 3ds max to celebrate it’s 20th anniversary.

If you are in Montreal, come and join us! You can also watch the event live on the AREA. Register and view the full schedule here: http://area.autodesk.com/3december

November 5, 2010

 Check out our newest video tutorials!

We have just released several video tutorials on our website and YouTube channel that covers Voice-O-Matic (3ds max Edition) and Morph-O-Matic.

In theses videos you’ll learn how simple it is to save VOM data in you 3ds max scene and how you could benefit from the flexibility of Morph-O-Matic usage with Voice-O-Matic to speed up your workflow.

We also did a short video explaining the functionalities of our freeware Bulge-O-Matic that we invite you to download if you have not done so already!



Morph-O-Matic integration


Save data in .max scene


See Bulge-O-Matic in action!

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