Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

February 8, 2010

 Voice-O-Matic integration with LISET

Here is another character lipsync pipeline suggestion…

Did you know that in addition to its default speech recognition engine, Voice-O-Matic also supports importing .lwv files? Unleash Microsoft LISET potential by combining its strength with Voice-O-Matic plugins and easily import enhanced linguistic audio files in your favorite Autodesk 3D animation package (3ds max, Maya or Softimage) to get your 3D characters talking in no time.

What is LISET? It is a freeware from Microsoft that enables you to automatically generate phoneme and word timing information from a .wav file in spoken English.

Check out our video to learn how easy using LISET with Voice-O-Matic is.


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