Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

April 15, 2013

 Voice-O-Matic now compatible with Maya 2014

Great news, Voice-O-Matic (Maya Edition) new version v2.2, compatible with Autodesk Maya 2014, is now available and ready to download.

Try our automatic lip-sync solution today and discover how flexible and easy it is to use. Depending on your needs we offer 2 different options, compare them here: http://www.di-o-matic.com/products/plugins/maya/VoiceOMatic/#page=compare

Already own a previous version of Voice-O-Matic (Maya Edition) ?

v2 users, currently subscribed to to one of our yearly support packages can request the update by filling the following form.

v1 users must upgrade to v2 by subscribing to the Premium+ support package or Upgrade to Voice-O-Matic PRO v2 for only $449 !

As usual, we are here to help so contact us if you have any questions!

Voice-O-Matic-Maya2014

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