Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

January 14, 2010

 What is coming up in 2010?

Here is a quick break down of what to expect from Di-O-Matic for the coming year. We are currently working on updates of our major tools such as Voice-O-Matic, Character Pack and Facial Studio

We are also working on an exciting new animation software that will be compatible with all major 3d applications including 3ds max, Maya, Motionbuilder and Softimage. We can’t wait to announce it, so stay tuned for more info as we will be revealing it soon on Di-O-Matic.com

RSS feeds are available for each of our tools as well as our news blog and twitter so we definitely encourage you to subscribe to our RSS feeds to not miss any Di-O-Matic news.

As we are always improving the experience of Di-O-Matic.com, you can also expect numerous enhancement to our website.

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