Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

October 21, 2011

 FBX files beyond Autodesk Products

Many rely on the powerful Autodesk FBX file format to interchange data between their favorite 3d application. FBX files are obviously supported in many Autodesk products like 3ds max, Maya, Motionbuilder, Mudbox and Softimage.

Did you know that you can also import FBX files in other great 3d software products like Lightwave and Cinema4D that have added FBX support over the recent years.

The screenshots below showcase exported FBX files from Maskarad and Facial Studio directly imported in Lightwave and Cinema4D.

No matter which 3d application you are using, Di-O-Matic tools easily fits in your production pipeline thanks to the FBX file format.




Cinema4D: Pose Morph



Cinema 4D



Ligthwave: Morph Mixer



Lightwave

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