Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

October 21, 2011

 FBX files beyond Autodesk Products

Many rely on the powerful Autodesk FBX file format to interchange data between their favorite 3d application. FBX files are obviously supported in many Autodesk products like 3ds max, Maya, Motionbuilder, Mudbox and Softimage.

Did you know that you can also import FBX files in other great 3d software products like Lightwave and Cinema4D that have added FBX support over the recent years.

The screenshots below showcase exported FBX files from Maskarad and Facial Studio directly imported in Lightwave and Cinema4D.

No matter which 3d application you are using, Di-O-Matic tools easily fits in your production pipeline thanks to the FBX file format.




Cinema4D: Pose Morph



Cinema 4D



Ligthwave: Morph Mixer



Lightwave

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