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Facial Studio
3D World
MAGAZINE -
May 2002 |
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Time to face facts – creating the perfect mug has never been
easier |
Facial Studio is a
simple-to-use 3ds max plug-in that enables you to
create the perfect base head model – a simple parametric mesh
which you can easily tweak and deform for superb results. The
mesh itself allows for any possible deformation, with seams,
folds and creases automatically put in all the right places as
you mould your figure. Alongside the main head mesh are other
useful elements, such as teeth, tongue, and eyes (complete with
iris). |
To deform the mesh
into a shape other than the default one (which is a combination
of male, female, anime and caricature), you simply select
Sub-Objects and amend the parameters – thereby pushing, pulling,
deforming, scaling and moving the selected attribute to the
right shape. |
It really is that
simple. From start to finish, we managed to shape the base head
mesh to something that resembled our editor’s own noggin
[cheeky – Ed.] in a matter of minutes – something that would
have taken hours to perfect had we been using a non-parametric
equivalent. |
To help guide the
user to the required facial attributes, the Facial Studio
primitives is broken up into Sub-Object categories. Some
knowledge of anatomical terms and definitions is helpful here,
especially for the nose – but even without this knowledge you
can pretty much hit the ground running, thanks to Di-O-Matic’s
concise help guide.
Of course, you can tweak and modify all the presets, as well as
extra features ( Anime, Asian, East European, Fat, Muscle,
Young, Old, and so on) to your liking. Once your head is shaped
up, it’s quite amusing to tweak these settings to see how your
creation looks under unusual circumstances. |
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Talk
to the hand |
Animation is
straightforward: phonemes in the form of spinners make
lip-synching a breeze, and there’s a library of basic
expressions – sadness, anger, disgust, surprise – to expedite
the modeling process. However, tweaking these has a considerable
effect on keyframes, so manually amending these can be a little
difficult. The software is also compatible with
Ventriloquist, Fatlips or Magpie. The data is simply
imported and converted to Facial Studio’s LipSync
deformations. |
In short,
Di-O-Matic’s software is a truly powerful piece of kit. If
you’re someone who considers stock body parts only a slight step
up from 3D clip-art, think again. The sheer number of animatable
and deformable parameters, concisely organized for maximum
flexibility, will surely win you over. But while easy to use,
hardened modelers and animators may find the mesh a little
limiting (if you want to add or remove eyes, for example). |
Still, the speed
with which you can create a head is second to none. And realistic
skin shaders and materials, which mimic skin more effectively
than max, make it worth the price tag alone.
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MAIN FEATURES
-
Parametric mesh
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Skin shader and
composite material
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Phonemes generator
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Compatible with
UVW mapping and MeshSmooth
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Muscles-based
deformations
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PROS
- Ease of use
- Parametric
creation and amendment
- Additional
skin shader
- Organized
layout
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CONS
- Some problems
with Undo
- Amending
Generator spinners can occasionally result in loss of
expressions
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Written by Pete
Draper,
3Dworld, May 2002 Issue |
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